Regular stone -> Warm-blooded stone -> Not very clever life form -> … ?

“Who knows what absurd thing you’ll find lurking under the surface of the earth in this strategic match-3 game.” - OneMoreLevel.

“The longest chain is not necessarily the best move. You need to keep in mind your surroundings. Maybe you want that big patch of rocks to become three warm-blooded rocks instead of just one so you can combine those three into the next part of the chain. Where you end your match is important as well because the upgraded item will land there. Speed isn’t a factor, so take your time to plan the best moves. The game is a solid and innovative addition to the match-3 genre.” - Kimberly from JayIsGames.

Game features:

– Connect 3 or more items/creatures of the same type to discover the next link of the chain;
– Plan your move strategically to make sure that the next one is possible;
– Earn and upgrade Bonus Actions that will help you to move forward;
– Classic “Boulder Dash” like gravity mechanics;
– Absurdopedia: funny descriptions of the items in the chain.

P.S.: This is a mix between Triple Town and Dungeon Raid.

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*** Reviews ***

*** Time Magazine (online) – Featured in “Best New iPhone Puzzle Games” (March 2, 2015) ***

http://time.com/3728064/iphone-puzzle-games/

“I am immediately fond of any game that embraces its own absurdity on the most superficial level. At first, this plays like most match games—the basic principle of which is to line up as many similar items in a row. But in Deeply Absurd Chain, matching items only reveals the next link in the chain, allowing for far more complicated moves. It’s a game that sends you down a rabbit hole of cartoonish puzzling with an archeological theme.”

JayIsGames.com:

http://jayisgames.com/archives/2015/03/deeply_absurd_chain

“Ever since Dig Dug, gamers everywhere have had the desire to go deeper and deeper below the surface of the digital earth… Deeply Absurd Chain has a surprising amount of strategy for something so easy to pick up, and it will keep you playing for quite awhile.”

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It is the first day in the App Store for the Damn Little Town.

And update 1.1.0 is already on the way. It includes online multiplayer.

But as always with multiplayer – critical mass is crucial. You can tell your friends about Damn Little Town. We need a community for the upcoming multiplayer. And the basic version is FREE. Why not? Together we can make Damn Little Town a better game to play!

Also you can buy the Full Version to kick us in the a*s, so we’ll work very fast!

***Announcement ***

Everyone who makes the Full Version IAP purchase now (before the first update of the game) will get a Limited Edition feature in the game during the upcoming updates. This feature will be also visible in the upcoming online multiplayer to your opponents.

Thank You!

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Damn Little Town

You can learn the basic rules of the game here. As you may know the game consists of two phases: the Build Phase and the Escape Phase.

I. The Build Phase

Build your Little Town!

On each turn, a player draws a new terrain tile and places it adjacent to tiles already on the board. Each tile must be placed so that it extends existing tiles:

  • Road to road;
  • Field to field;
  • Building to building.

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In the corners of the board, there are four temples. You must build paths to the temples. These paths will be extremely useful in the Escape Phase.

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After placing a Building Tile, a player may put a settler on the tile. There are few rules:

  • You can put settler on a tile if a building isn’t yet occupied by another player:

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  • But if there are three or more settlers, then the building is overpopulated, and you can also place your settler there:

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After several turns, you will encounter random holes in the ground. This means that your Little Town is corrupt.

Evil is coming…

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The first phase ends when the last tile from the deck is placed on the board.

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